﻿using Gargoyle.Roton;

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Gargoyle.ZZT
{
    class SuperZZTDisplay : DisplayCommon
	{
        public SuperZZTDisplay(Game g, Video input)
            : base(g, input)
        {

        }
	}
}
